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July 15, 2012
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Beast run test by TheTundraGhost Beast run test by TheTundraGhost
Update: Changed the ears sometime ago, just forgot to upload it.

Update: Added the ears and tail! :) Next will be it's markings. As for the lineart, colors, background and such things, I'll want to finish the other animations I've started before I get to those!

Random running beast animation for practise. There are a some things that I'll want to fix before I add the ears and tail, for example the neck that decided to grow longer in the last few frames :XD:.
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:iconkhlassicjazz:
KhlassicJazz Featured By Owner Jun 25, 2014  Hobbyist General Artist
love this! very smooth animation, nice creature too! 
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:iconthetundraghost:
TheTundraGhost Featured By Owner Jun 27, 2014  Student Filmographer
Thank you very much! :)
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:icongreycat17:
Greycat17 Featured By Owner Apr 7, 2013  Hobbyist General Artist
so awesome!! :D
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:iconthetundraghost:
TheTundraGhost Featured By Owner Apr 20, 2013  Student Filmographer
Thanks! :)
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:iconhusky-foxgryph:
Husky-Foxgryph Featured By Owner Apr 7, 2013  Hobbyist General Artist
You animate and draw like professional,you must work at studio,hurr ;o;
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:iconthetundraghost:
TheTundraGhost Featured By Owner Apr 20, 2013  Student Filmographer
Thanks so much! C:
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:iconthemilwaukeeprotocol:
TheMilwaukeeProtocol Featured By Owner Jan 3, 2013  Hobbyist Traditional Artist
You have a unique style of ample yet snappy movement. Unfortunately, a studio would probably erase that uniqueness by combining your style with the closest pre-made equivalent.
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:iconthetundraghost:
TheTundraGhost Featured By Owner Jan 4, 2013  Student Filmographer
Aww well thanks anyway :)
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:iconbangpup:
Bangpup Featured By Owner Jan 3, 2013  Student Digital Artist
nice!
can't help noticing, the neck seems a little stretchy, as it opens out the tall point on the beasts neck doesn't seem to move forward as much as the head does. Maybe this is just because it's rougher drawings :)
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:iconthetundraghost:
TheTundraGhost Featured By Owner Jan 4, 2013  Student Filmographer
Thanks!
I see what you mean, I'll try to fix that while doing the lineart. c: Thanks for noticing!
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